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And the Project, Part 3

And the legend continues. Now, a spider would make a rather cool game character. Especially in a game about swinging. So I toyed with some designs, keeping in mind a sphere’ish geometric character, as...

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And the Project, Part 4

So we have a character, and certain way the physics work. Cool. I want this game out reasonably soon, so that meant I needed to keep things simple. So minimal amounts of non functional stuff and no...

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And the Project, Part 5

Hey there sports fans. Our epic saga continues with part 5: The Character (or I’m a little tea pot why are you reading this sub heading like I have something insightful to say e-i-e-i-o) Last we left...

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And the Project, Part 6

Cream soda kung fu presents, part 6: The Epic Tales of Hypocrisyism Viewer discretion is advised. So, right now, the current evolution of the character is this said goo blob thing. It shoots these...

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And the Project Finale, Part 7

Low fat disposable hats present, part 7: A Sunset in Stone Which is probably quite warm, despite the cold imagery of anything in stone…… Why are you looking at me like that? Okay, I wanted an epic name...

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PC Gamer UK 2006

In the mag and on the coverdisk of PC Gamer UK’s March 2006 issue. The Puffiest BOMB of them all.

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June, can’t forget June

Well, I’m not going to let the month go by without posting something. After all, I have been doing much stuff. Not so much round up, but many many other things. The project progresses. We’re busy...

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PuffBOMB Concept Art 2003-2004

Due to the request of a compilation Classic PuffBOMB will be a part of, I’ve collected various bits of concept art and sketches from 2003 and 2004. Given that the game was a solo effort, and completely...

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Oh right, a compilation too

It seems I missed the memo. The 2nd Independent Games compilation was released back in September (25th), and that PuffBOMB game I seem to talk about all the time was included. As well, there was a set...

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2D Illustrator or Animator needed

This posting has been filled. Thanks everyone. – – – – Here’s a little job posting that I’ve started to circulate. [edit] Edited, ’cause it was rather technical and mean sounding. – – – – Hi there,...

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Pitch Video Trailer Postmortem

I was busy last month cutting together a trailer for… business purposes. I’ll talk more about this later. It turned out surprisingly more difficult that I had have hoped, but I found a rather unique...

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The “New” Project, Part 0

Pestering works. So it’s September now. Last time I gave a *real* update was a year and a half ago. A 7+1 part blog series titled “And the Project”, where I introduced what went in to a concept I...

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The “New” Project, Part 1

Before starting work on “The Spider”, I was building the engine for the “new PuffBOMB”. The concept behind the engine, 2D characters and physics, 3D backgrounds styled to look 2D, HD ready. Pretty...

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Retrospective?

Yeah, sorry. I wanted to do detailed commentary of The Spider stuffs, the in between stuff, and get in to the new PuffBOMB stuff, but it looks like it didn’t happen. I wrote an outline and drafted a...

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Engines, Names and Evolution – Part 1

Over the years, I’ve given names to game engines I’ve worked on. Most of my professional experience has been working on platformers and mini-game collections. Mini-games rarely share much in common, so...

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Engines, Names and Evolution – Part 2

This next engines name and story is a little complicated. Game development became a constant burn out for me. Since finishing Secret Agent Barbie (Gameboy Advance) and Polly Pocket (Gameboy Advance),...

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Engines, Names and Evolution – Part 3

Ballistic Force wasn’t a long project, but development was dense. Early on, I attempted a poorly conceived idea of creating densely constructed particle landscape. I wanted a system sort of like...

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Release Candidate 1

It’s late, now 5 AM Saturday morning. Release Candidate 1 is just a few hours away. Some achievement tweaks, and minor bugs and we’re good. Should go out to Apple on Monday afternoon. Then probably a...

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PuffBOMB Featured on GameJolt

I’m actually in the middle of a rather large post, but I still felt this was worth noting (while inappropriate for the other post). PuffBOMB, my explosive little freeware game is currently featured on...

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Introducing: The Indie Indie Conversation

Hello there! I figured now was a good time to talk about a project I’ve been involved with for the past couple months now. Something we like to call, the Indie Indie Conversation. The conversation is a...

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